﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;



namespace Engine
{
    public interface ICamera
    {
        BoundingFrustum GetBoundingFrustum();
        Matrix GetView();
        Matrix GetProjection();
        void Update(SceneGraph.SceneGraph _scenegraph);

    }
}
